Neil Young announces book on high-res streaming

Young's new book will chronicle the rock legend’s efforts to champion high-quality streaming audio, the failed Pono player and more
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Young addressing the Recording Academy's P&E Wing about high-resolution streaming in January, 2014

Young addressing the Recording Academy's P&E Wing about high-resolution streaming in January, 2014

Neil Young’s upcoming book, To Feel the Music: A Songwriter's Mission to Save High-Quality Audio Hardcover, will hit shelves September 10, 2019, detailing his efforts in recent years to champion high-resolution digital audio so that listeners can hear accurate representations of what was originally recorded.

Co-written with Phil Baker, the book recounts how Young discovered his music wasn’t being presented as he’d originally recorded it, due to compression algorithms, CD mastering technologies and low-res streaming. This led to his creating the Neil Young Archives, a high-res streaming site that gives users access to all of his music in the best quality their devices can handle, and the Pono player, the creation of which the book will recount.

It’s not the first time Young has explored this topic in print; he first discussed it in his 2012 autobiography, Waging Heavy Peace, where he noted, "My goal is to try and rescue the art form that I've been practicing for the past 50 years."

Later that year, he founded Pono, which gained notoriety with a Kickstarter campaign for its titular Pono player—a digital music player that would combine high quality with portability. Pono raised $6M in pledges in 40 days, released the player in Q1 of 2015, and then struggled to find an audience, ultimately shuttering the brand in April, 2017.

Due in September from BenBella Books, the tome will carry a list price of $24.95.


Aerielle unleashes the i2i Stream

US: The new wireless digital device is intended "to elevate the experience of listening to audio", reports David Davies. Developed by California-based Aerielle Inc, the i2i Stream wireless digital device is said to be the first to allow users to broadcast audio from media sources - for example, iPods, musical instruments and gaming devices - to earphones/headphones and speakers of their choice.